Shadow Of Morrowind Map
Looks like someone took their time to dust it off and fill in the map with more. I personally would love to see shadow of morrowind reach a. Apr 12, 2015 - Shadow of Morrowind is a work in progress mod which has been in development since the release of the Dragonborn DLC in february 2013.
Hey guys, if anyone know how to use overlay, he should know - that same effect we can make in Photoshop, simply add new chanel with 'detail map', and overlay it on base chanel, and would be same effect, but u shouldnt add dm on mesh + u shouldnt take free 600kb space on computer for dm texture.? Tested by me.
(: It would not be the same effect in that the addition of an actual detail map texture interacts with world/ingame lighting (where the lightest and darkest parts of the D-Map are effected less by lighting than the parts that lean toward a grey/medium tone). In other words, this allows for a slight shine on the part of the light areas of a detail map and true shadow in the darkest parts. An overlay of the D-Map on a base texture in an image editor would not have the same effect. Posts: 3425 Joined: Tue Jul 04, 2006 7:10 am. Hey guys, if anyone know how to use overlay, he should know - that same effect we can make in Photoshop, simply add new chanel with 'detail map', and overlay it on base chanel, and would be same effect, but u shouldnt add dm on mesh + u shouldnt take free 600kb space on computer for dm texture.? Tested by me. (: Well the idea of detail maps is to use a rather large detail map (say 2048x2048 on modern systems) and overlay that on top of the lower resolution base textures to provide more 'detail'.
Editor x ray photoshop free. Saying it technically, we mean, you can bring out the hidden pixels underneath the clothes. Then you can dive skin deep. But, there is one disclaimer though, by hidden pixels, we mean, you should have a bit of some pixels available to get the see-through effect.
Although the 2048x2048 detail texture is large, it can be placed on multiple different base textures and so is only needed once in video memory. So while you're correct that you can get the same effect in photoshop if the detail texture is the same size as the base texture, this is not the way the feature is intended to be used IMO. Posts: 3364 Joined: Wed Jul 18, 2007 11:02 am. Well the idea of detail maps is to use a rather large detail map (say 2048x2048 on modern systems) and overlay that on top of the lower resolution base textures to provide more 'detail'. Although the 2048x2048 detail texture is large, it can be placed on multiple different base textures and so is only needed once in video memory. So while you're correct that you can get the same effect in photoshop if the detail texture is the same size as the base texture, this is not the way the feature is intended to be used IMO. Intresting way.
Thanks for answer. It would not be the same effect in that the addition of an actual detail map texture interacts with world/ingame lighting (where the lightest and darkest parts of the D-Map are effected less by lighting than the parts that lean toward a grey/medium tone). In other words, this allows for a slight shine on the part of the light areas of a detail map and true shadow in the darkest parts. An overlay of the D-Map on a base texture in an image editor would not have the same effect smile.gif. Even don't know.
Ive tested it, and looked on Detail map, and on overlayed map, and saw same effect. Posts: 3287 Joined: Mon Aug 28, 2006 12:51 am. Even don't know. Ive tested it, and looked on Detail map, and on overlayed map, and saw same effect.
An actual detail map applied is not the same as making an overlay in Photoshop/GIMP/PP/etc on a base texture alone. (*and this has many filters and overlays applied to it as it is) This is the evidence I have and I hope that it speaks for itself (I promise I was not making up what I said for the heck of it, but from tried and true first hand experimentation and implementation):shrug: Take Care:angel: Posts: 3491 Joined: Tue Jul 04, 2006 8:57 am.