Principialjnuyu Shemu Zaryadnogo Ustrojstva Orion Pw260

Principialjnuyu Shemu Zaryadnogo Ustrojstva Orion Pw260 Rating: 4,3/5 4426 votes

There is an enduring excitement at the prospect of being dropped in the middle of nowhere, naked and alone in the middle of the woods. I am talking about videogames, by the way – I am no longer.

There is an enduring excitement at the prospect of being dropped in the middle of nowhere, naked and alone in the middle of the woods. I am talking about videogames, by the way – I am no longer allowed to discuss why I know that to be the case outside of games as well. Regardless, survival genre devotees will be immediately aware of the game to which I am referring. Solomon Lee and Jeremy Wood, co-founders of Frostkeep Studios, have Ark: Survival Evolved’s crown in their crosshairs, and they’re using the lessons they learned while working at Blizzard to take it.

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Here are the on PC. “Let’s take EverQuest and make it better, that was basically the design doc for World of Warcraft,” Wood says.

“Blizzard found all the things that really make it tick, sanded off all the rough edges, and borrowed things from other genres to make it something new, and that’s what we’re trying to do here.” This time, their riposte to the likes of Ark: Survival Evolved and Rust is Rend, the debut game for their fledgling studio. One difference to Studio Wildcard’s survival behemoth is already unmistakeable: the blonde, muscular starting avatar is dressed, minimally, in leather underwear that tastefully hides his special bits. No doubt breathing a sigh of relief that his masculine pride remains intact, this character can explore his faction’s home base shrouded in an impregnable shield (if not more clothing) – a key difference in comparison to Ark’s opening stages. Like Subnautica, you start in the safest area of Rend, but you can travel to more perilous locations once your gear, knowledge, and confidence builds.

These days it’s refreshing to see a game in which the safe zone is not shrinking. The Three Divines This base is one of three located in each corner of Rend’s triangular map. Each belongs to a warring faction whose existence on the server depends on mastering the world and its resources.

You have plenty of space in which to explore, too: on foot, it will take 30 minutes to reach the enemy’s gates. In the centre of the map is the gargantuan World Tree that has three glowing progress bars etched onto it. Each meter corresponds to the number of souls gathered by each faction and stored in their Divinity Stone. A faction must fill their bar to win, and yes, it is possible for all three to be booted off the server. Each of these precious stones lies safely within each base but, if it is destroyed, you and your faction are wiped from the server for good.