Edge Blending Software Crack

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Blending

The seamless tiled display is an effective realization for the wide field and high-resolution display of media; the technology of edge blending is the core of seamless tiled display system and is also the hot-spot of Digital Light Process (DLP). The paper introduces the technique of edge blending process and puts forward the improved algorithm of edge blending in order to eliminate the edge of the light generated regional integration and achieve seamless connection. The algorithm is the modification of existing fusion algorithm that using two addition parameters p and a, and finally adds Gamma operator to further correction of the pixel brightness. Experimental results show that, the proposed algorithm effectively eliminates the light generated by the edge of the integration region and the image has good transitions, the proposed algorithm reduces the output of the projector color differences by the value of SNR. Introduction Very large-area multi-projector display systems have wide applications since they provide immersive environments, high resolution, and a large field of view.

Thus, they are extremely useful for visualizing large scientific models and in immersive virtual environments, In order to achieve large-area, high-resolution seamless display, more and more of research institutions and researchers began to study seamless technology based on multi-projector display [1]. In the seamless tiled system, in order to eliminate image mosaic caused by cracks in optical and ultimately to achieve seamless tiled, the previous solution is to buy expensive projector or image fusion machine, which usually have an embedded projector lens and geometric optics chip calibration. But the integration technology of image fusion machine must manually adjust and do not have relevance. In recent years, in addition to considering screen, projectors, processors and other hardware, a large number of edge blending algorithms appear in the field of the edge blending [2] - [9]. Edge blending, that is, the two images into a region of overlap, which overlaps the region of the signal, according to a linear relationship between the fusion fade, makes a direct overlap between the “light zone” effects as much as possible to eliminate in order to achieve real seamless effect. Shows a schematic diagram of seamless tiled algorithm. However, these studies in the selection of the edge blending are a simple linear function, and therefore it does not substantially improve the output signal.